BETA! the game

A open world, physics-based platformer that collapses the boundaries between programmer and game designer

Role: Narrative Designer

Posse: Hidden Level Games

[A Link to IndieCade talk about how our team manages diverse design practices]

Designing Dangerously


GOAL: Launch of web access and Arcade mode of an immersive open platformer that allows players to straddle the line between gamer and programmer in a physics-based world. Created with Hidden Level Games.

My Process: